Real-Time Fluid Raytracing with OpenCL on an Older GTX GPU

This demo showcases a hydraulic jump simulation using FluidX3D, running in real-time on a single Nvidia Titan Xp GPU without RTX support. The simulation employs a grid resolution of 96x352x96.

Real-Time Fluid Raytracing with OpenCL on an Older GTX GPU
Dr. Moritz Lehmann
13.8K views • Apr 11, 2023
Real-Time Fluid Raytracing with OpenCL on an Older GTX GPU

About this video

This is a demo of a hydraulic jump simulation with FluidX3D, running on a single Nvidia Titan Xp GPU, which lacks RTX. The grid resolution is 96x352x96 (3.2 Million) cells. Both simulation and raytracing run in real time.

The simulation software used is FluidX3D, the fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Find FluidX3D on GitHub: https://github.com/ProjectPhysX/FluidX3D

The latest update FluidX3D v2.5 featured in this demo adds light attenuation in the fluid and improved raytracing performance when the camera is inside the fluid. Full changelog: https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.5

#FluidX3D #OpenCL #Raytracing #GPU #LBM

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Video Information

Views

13.8K

Likes

253

Duration

1:02

Published

Apr 11, 2023

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