Real-Time Fluid Raytracing with OpenCL on an Older GTX GPU
This demo showcases a hydraulic jump simulation using FluidX3D, running in real-time on a single Nvidia Titan Xp GPU without RTX support. The simulation employs a grid resolution of 96x352x96.

Dr. Moritz Lehmann
13.8K views • Apr 11, 2023

About this video
This is a demo of a hydraulic jump simulation with FluidX3D, running on a single Nvidia Titan Xp GPU, which lacks RTX. The grid resolution is 96x352x96 (3.2 Million) cells. Both simulation and raytracing run in real time.
The simulation software used is FluidX3D, the fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Find FluidX3D on GitHub: https://github.com/ProjectPhysX/FluidX3D
The latest update FluidX3D v2.5 featured in this demo adds light attenuation in the fluid and improved raytracing performance when the camera is inside the fluid. Full changelog: https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.5
#FluidX3D #OpenCL #Raytracing #GPU #LBM
The simulation software used is FluidX3D, the fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Find FluidX3D on GitHub: https://github.com/ProjectPhysX/FluidX3D
The latest update FluidX3D v2.5 featured in this demo adds light attenuation in the fluid and improved raytracing performance when the camera is inside the fluid. Full changelog: https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.5
#FluidX3D #OpenCL #Raytracing #GPU #LBM
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Video Information
Views
13.8K
Likes
253
Duration
1:02
Published
Apr 11, 2023
User Reviews
4.6
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