Real-Time Fluid Dynamics Smoke Simulation with Density Rendering
A fluid dynamics simulation designed for testing optimization techniques in a CSC485C project, now featuring density rendering. Implemented in C++.

Chonks
208 views • Apr 7, 2020

About this video
A fluid dynamics sim created for the purpose of testing optimization methods for my CSC485C project. Now with density rendering enabled.
Details:
- C++ with SFML for rendering.
- SIMD+OpenMP multithreading for core algorithm acceleration.
- Windows and Linux compatible.
Github repo here: https://github.com/SeanMcFarlane/RTFD
Based on "Real-Time Fluid Dynamics for Games" by Jos Stam,
https://www.researchgate.net/publication/2560062_Real-Time_Fluid_Dynamics_for_Games
Details:
- C++ with SFML for rendering.
- SIMD+OpenMP multithreading for core algorithm acceleration.
- Windows and Linux compatible.
Github repo here: https://github.com/SeanMcFarlane/RTFD
Based on "Real-Time Fluid Dynamics for Games" by Jos Stam,
https://www.researchgate.net/publication/2560062_Real-Time_Fluid_Dynamics_for_Games
Video Information
Views
208
Likes
6
Duration
2:14
Published
Apr 7, 2020
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