NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)
This session features Maciej Matyka discussing real-time fluid dynamics at NVScene 2014. Note: the recording has questionable audio and video quality, but is provided as the only available recording of this session.

NVScene
649 views β’ Apr 22, 2016

About this video
Note: this recording is of questionable audio and video quality, however: it's the only one we have of this session, therefore we decided to make it available anyway - we hope you enjoy it!
Simulation and rendering of the fluid flow at interactive frame rates is a challenging task. It requires algorithmic optimization, compromises on physics and a proper choice of the numerical model. I will discuss these points with focus on two techniques useful in games and demos: animation aerodynamics for simplified Navier-Stokes equations and the Lattice Boltzmann Method. Recent projects based on compute shaders will be presented.
Maciej has been a scientist working for many years on the fluid flow through porous media and the fluid flow in computer graphics. He implemented and experimented with many solvers for the Navier-Stokes equations i.e. the marker-and-cell method, the Lattice Boltzmann method, Smoothed Particles and used these techniques in demos: the tree effect in Crush (1st demo at Breakpoint), the river flow in Bremen (3rd intro at Breakpoint) and the main theme in Pord Tuo (3rd demo at Revision).
Simulation and rendering of the fluid flow at interactive frame rates is a challenging task. It requires algorithmic optimization, compromises on physics and a proper choice of the numerical model. I will discuss these points with focus on two techniques useful in games and demos: animation aerodynamics for simplified Navier-Stokes equations and the Lattice Boltzmann Method. Recent projects based on compute shaders will be presented.
Maciej has been a scientist working for many years on the fluid flow through porous media and the fluid flow in computer graphics. He implemented and experimented with many solvers for the Navier-Stokes equations i.e. the marker-and-cell method, the Lattice Boltzmann method, Smoothed Particles and used these techniques in demos: the tree effect in Crush (1st demo at Breakpoint), the river flow in Bremen (3rd intro at Breakpoint) and the main theme in Pord Tuo (3rd demo at Revision).
Video Information
Views
649
Likes
10
Duration
47:19
Published
Apr 22, 2016
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