Real-time Eulerian Fluid Simulation on a MacBook Air Using GPU Shaders

This article discusses implementing real-time Eulerian fluid simulation on a MacBook Air by leveraging GPU shaders. It covers key principles such as conservation of mass, incompressibility, and conservation of momentum, and explains how to achieve these u

Real-time Eulerian Fluid Simulation on a MacBook Air Using GPU Shaders
RL Hugh
143.5K views • Dec 27, 2023
Real-time Eulerian Fluid Simulation on a MacBook Air Using GPU Shaders

About this video

In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders?

Source-code available at https://github.com/hughperkins/UnityFluidSim-pub

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143.5K

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20:02

Published

Dec 27, 2023

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