Master Unigraphics NX-7.5: Essential Video Tutorials for Beginners πŸ“Ή

Kickstart your NX-7.5 journey with comprehensive video tutorials! Learn how to navigate the Sketcher environment, create new files, and explore key features step-by-step.

Master Unigraphics NX-7.5: Essential Video Tutorials for Beginners πŸ“Ή
Master Unigraphics NX-7.5: Essential Video Tutorials for Beginners πŸ“Ή

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Unigraphics NX-7.5- Video Training <br /> <br /> Chapter 1 <br /> <br />β€’ Understand the need for the Sketcher environment. <br /> <br />β€’ Start NX and create a new file in it. <br /> <br />β€’ Invoke different NX Environments. <br /> <br />β€’ Understand the need for datum planes. <br /> <br />β€’ Create three fixed datum planes. <br /> <br />β€’ Invoke the Sketcher environment. <br /> <br />β€’ Use various drawing display tools. <br /> <br />β€’ Understand different selection filters. <br /> <br />β€’ Select and deselect objects. <br /> <br /> <br /> <br />Chapter 2 <br /> <br />β€’ Understand the concept of under-constrainted, fully-constrained, and <br /> <br />over-constrained sketches. <br /> <br />β€’ Understand different types of geometric constraints . <br /> <br />β€’ Configure settings for applying constraints automatically while sketching. <br /> <br />β€’ Force additional geometric constraints to sketches. <br /> <br />β€’ View and delete geometric constraints from sketches. <br /> <br />β€’ Animate a fully-constrained sketch. <br /> <br />β€’ Understand different types of dimensional constraints . <br /> <br />β€’ Measure the distance value between the objects in a sketch. <br /> <br />β€’ Measure the angle between the entities. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 3 <br /> <br />β€’ Edit sketches using the editing tools. <br /> <br />β€’ Edit sketched entities by dragging. <br /> <br />β€’ Convert sketches into base features by extruding and revolving. <br /> <br />β€’ Hide and show the objects. <br /> <br />β€’ Rotate the view of the model dynamically in 3D space. <br /> <br />β€’ Change the view and display of the models. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 4 <br /> <br />β€’ Understand the usage of reference geometries in NX. <br /> <br />β€’ Understand the different types of datum planes in NX. <br /> <br />β€’ Create fixed and relative datum planes. <br /> <br />β€’ Understand the usage of CSYS (coordinate system). <br /> <br />β€’ Create coordinate systems using various methods. <br /> <br />β€’ Understand the usage of the datum axis. <br /> <br />β€’ Create datum axis using various methods. <br /> <br />β€’ Use additional extrude and revolve options. <br /> <br />β€’ Project existing elements on the current sketching plane. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 5 <br /> <br />β€’ Create hole features. <br /> <br />β€’ Create groove features. <br /> <br />β€’ Create slot features. <br /> <br />β€’ Create chamfers. <br /> <br />β€’ Create edge blends (fillets) <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 6 <br /> <br />β€’ Create the rectangular and circular arrays of a feature. <br /> <br />β€’ Mirror selected features and bodies. <br /> <br />β€’ Create sweep features. <br /> <br />β€’ Use the Swept tool to create lofted features. <br /> <br />β€’ Create tube features. <br /> <br />β€’ Create threads. <br /> <br />β€’ Convert solid features into hollow features. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 7 <br /> <br />β€’ Edit hole features. <br /> <br />β€’ Edit the positioning of groove features. <br /> <br />β€’ Edit the positioning of slot features. <br /> <br />β€’ Edit the parameters of features. <br /> <br />β€’ Edit the parameters of features with rollback. <br /> <br />β€’ Reorder features. <br /> <br />β€’ Create boss features. <br /> <br />β€’ Create pocket features. <br /> <br />β€’ Create pad features. <br /> <br />β€’ Create draft features. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 8 <br /> <br />β€’ Start the Assembly environment in NX. <br /> <br />β€’ Understand different types of assembly design approaches in NX. <br /> <br />β€’ Understand the meaning and usage of assembly relations. <br /> <br />β€’ Create assemblies using the Bottom-up assembly design approach. <br /> <br />β€’ Modify assembly relations. <br /> <br />β€’ Modify a component in the Assembly environment. <br /> <br />β€’ Manipulate the components in the Assembly environment. <br /> <br />β€’ Create a pattern of components in an assembly. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 9 <br /> <br />β€’ Create assemblies using the top-down assembly design approach. <br /> <br />β€’ Create sub-assemblies. <br /> <br />β€’ Check for interference and clearance between the components of an <br /> <br />assembly. <br /> <br />β€’ Create exploded views of an assembly. <br /> <br />β€’ Modify the assembly constraints. <br /> <br />β€’ Replace an assembly constraint from an assembly. <br /> <br />β€’ Exercises & Projects. <br /> <br /> <br /> <br />Chapter 10 <br /> <br />β€’ Create extrude, revolve, and sweep surfaces. <br /> <br />β€’ Create the ruled surface. <br /> <br />β€’ Create surfaces using the Through Curves and Through Curve Mesh tools. <br /> <br />β€’ Create a surface by using four points. <br /> <br />β€’ Create a swoop surface. <br /> <br />β€’ Create a bounding plane surface. <br /> <br />β€’ Create a transition surface.

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318

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7:19

Published

Feb 16, 2014

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