Implementation of Vector Field Fluid Dynamics Using Joe Stams' Technique
A straightforward implementation of fluid dynamics using vector fields based on Joe Stams' method from his GDC03 paper 'Real-Time Fluid Dynamics for Games'. Took a few hours to develop.
About this video
Simple implementation on Joe Stams technique presented in his paper Real-Time Fluid Dynamics for Games, GDC03.
Took me a couple of hours to implement, for more information about the equation used:
http://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations
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0:25
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Published
Feb 11, 2015
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