How to make your code more Modular using Scriptable Objects in Unity

For some time Unity has promoted Scriptable Objects as a solution for making the code more modular. In this video I want to show how and WHY we may want to u...

How to make your code more Modular using Scriptable Objects in Unity
Sunny Valley Studio
7.7K views β€’ Nov 24, 2021
How to make your code more Modular using Scriptable Objects in Unity

About this video

For some time Unity has promoted Scriptable Objects as a solution for making the code more modular. In this video I want to show how and WHY we may want to use Scriptable Objects to store values that can be more easily shared with other scripts in Unity.

This solution was shown in "Unite Austin 2017 - Game Architecture with Scriptable Objects" video https://youtu.be/raQ3iHhE_Kk

Learn to write more maintainable code using Design patterns by making a 2d platformer game:
https://courses.sunnyvalleystudio.com/

Project files for patreons:
https://www.patreon.com/posts/59086630

Scripts on github:
https://github.com/SunnyValleyStudio/More-modular-code-using-scriptable-objects-unity-2021

Assets used:
https://pixel-boy.itch.io/ninja-adventure-asset-pack

Unity Open project:
https://github.com/UnityTechnologies/open-project-1

Join the discord:
https://discord.gg/RQEtYHz

You can support me through Patreon:
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00:00 Introduction
01:39 Rigid code problem
03:00 Solution #1 Events
05:50 Solution #2 Scriptable Objects
08:54 Benefits of using SO solution

#ScriptableObject #unity2d #sunnyvalleystudio

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Video Information

Views

7.7K

Likes

283

Duration

10:44

Published

Nov 24, 2021

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