Real-time Eulerian Fluid Simulation on a MacBook Air Using GPU Shaders

This article discusses implementing real-time Eulerian fluid simulation on a MacBook Air by leveraging GPU shaders. It covers key principles such as conservation of mass, incompressibility, and conservation of momentum, and explains how to achieve these u

RL Hugh143.5K views20:02

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In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders? Source-code available at https://github.com/hughperkins/UnityFluidSim-pub

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Dec 27, 2023

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