Unigraphics NX-7.5- Video Training_Tutorials DVD[4]
Unigraphics NX-7.5- Video Training Chapter 1 • Understand the need for the Sketcher environment. • Start NX and create a new file in it. • Invoke differ...
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Unigraphics NX-7.5- Video Training
Chapter 1
• Understand the need for the Sketcher environment.
• Start NX and create a new file in it.
• Invoke different NX Environments.
• Understand the need for datum planes.
• Create three fixed datum planes.
• Invoke the Sketcher environment.
• Use various drawing display tools.
• Understand different selection filters.
• Select and deselect objects.
Chapter 2
• Understand the concept of under-constrainted, fully-constrained, and
over-constrained sketches.
• Understand different types of geometric constraints .
• Configure settings for applying constraints automatically while sketching.
• Force additional geometric constraints to sketches.
• View and delete geometric constraints from sketches.
• Animate a fully-constrained sketch.
• Understand different types of dimensional constraints .
• Measure the distance value between the objects in a sketch.
• Measure the angle between the entities.
• Exercises & Projects.
Chapter 3
• Edit sketches using the editing tools.
• Edit sketched entities by dragging.
• Convert sketches into base features by extruding and revolving.
• Hide and show the objects.
• Rotate the view of the model dynamically in 3D space.
• Change the view and display of the models.
• Exercises & Projects.
Chapter 4
• Understand the usage of reference geometries in NX.
• Understand the different types of datum planes in NX.
• Create fixed and relative datum planes.
• Understand the usage of CSYS (coordinate system).
• Create coordinate systems using various methods.
• Understand the usage of the datum axis.
• Create datum axis using various methods.
• Use additional extrude and revolve options.
• Project existing elements on the current sketching plane.
• Exercises & Projects.
Chapter 5
• Create hole features.
• Create groove features.
• Create slot features.
• Create chamfers.
• Create edge blends (fillets)
• Exercises & Projects.
Chapter 6
• Create the rectangular and circular arrays of a feature.
• Mirror selected features and bodies.
• Create sweep features.
• Use the Swept tool to create lofted features.
• Create tube features.
• Create threads.
• Convert solid features into hollow features.
• Exercises & Projects.
Chapter 7
• Edit hole features.
• Edit the positioning of groove features.
• Edit the positioning of slot features.
• Edit the parameters of features.
• Edit the parameters of features with rollback.
• Reorder features.
• Create boss features.
• Create pocket features.
• Create pad features.
• Create draft features.
• Exercises & Projects.
Chapter 8
• Start the Assembly environment in NX.
• Understand different types of assembly design approaches in NX.
• Understand the meaning and usage of assembly relations.
• Create assemblies using the Bottom-up assembly design approach.
• Modify assembly relations.
• Modify a component in the Assembly environment.
• Manipulate the components in the Assembly environment.
• Create a pattern of components in an assembly.
• Exercises & Projects.
Chapter 9
• Create assemblies using the top-down assembly design approach.
• Create sub-assemblies.
• Check for interference and clearance between the components of an
assembly.
• Create exploded views of an assembly.
• Modify the assembly constraints.
• Replace an assembly constraint from an assembly.
• Exercises & Projects.
Chapter 10
• Create extrude, revolve, and sweep surfaces.
• Create the ruled surface.
• Create surfaces using the Through Curves and Through Curve Mesh tools.
• Create a surface by using four points.
• Create a swoop surface.
• Create a bounding plane surface.
• Create a transition surface.
Chapter 1
• Understand the need for the Sketcher environment.
• Start NX and create a new file in it.
• Invoke different NX Environments.
• Understand the need for datum planes.
• Create three fixed datum planes.
• Invoke the Sketcher environment.
• Use various drawing display tools.
• Understand different selection filters.
• Select and deselect objects.
Chapter 2
• Understand the concept of under-constrainted, fully-constrained, and
over-constrained sketches.
• Understand different types of geometric constraints .
• Configure settings for applying constraints automatically while sketching.
• Force additional geometric constraints to sketches.
• View and delete geometric constraints from sketches.
• Animate a fully-constrained sketch.
• Understand different types of dimensional constraints .
• Measure the distance value between the objects in a sketch.
• Measure the angle between the entities.
• Exercises & Projects.
Chapter 3
• Edit sketches using the editing tools.
• Edit sketched entities by dragging.
• Convert sketches into base features by extruding and revolving.
• Hide and show the objects.
• Rotate the view of the model dynamically in 3D space.
• Change the view and display of the models.
• Exercises & Projects.
Chapter 4
• Understand the usage of reference geometries in NX.
• Understand the different types of datum planes in NX.
• Create fixed and relative datum planes.
• Understand the usage of CSYS (coordinate system).
• Create coordinate systems using various methods.
• Understand the usage of the datum axis.
• Create datum axis using various methods.
• Use additional extrude and revolve options.
• Project existing elements on the current sketching plane.
• Exercises & Projects.
Chapter 5
• Create hole features.
• Create groove features.
• Create slot features.
• Create chamfers.
• Create edge blends (fillets)
• Exercises & Projects.
Chapter 6
• Create the rectangular and circular arrays of a feature.
• Mirror selected features and bodies.
• Create sweep features.
• Use the Swept tool to create lofted features.
• Create tube features.
• Create threads.
• Convert solid features into hollow features.
• Exercises & Projects.
Chapter 7
• Edit hole features.
• Edit the positioning of groove features.
• Edit the positioning of slot features.
• Edit the parameters of features.
• Edit the parameters of features with rollback.
• Reorder features.
• Create boss features.
• Create pocket features.
• Create pad features.
• Create draft features.
• Exercises & Projects.
Chapter 8
• Start the Assembly environment in NX.
• Understand different types of assembly design approaches in NX.
• Understand the meaning and usage of assembly relations.
• Create assemblies using the Bottom-up assembly design approach.
• Modify assembly relations.
• Modify a component in the Assembly environment.
• Manipulate the components in the Assembly environment.
• Create a pattern of components in an assembly.
• Exercises & Projects.
Chapter 9
• Create assemblies using the top-down assembly design approach.
• Create sub-assemblies.
• Check for interference and clearance between the components of an
assembly.
• Create exploded views of an assembly.
• Modify the assembly constraints.
• Replace an assembly constraint from an assembly.
• Exercises & Projects.
Chapter 10
• Create extrude, revolve, and sweep surfaces.
• Create the ruled surface.
• Create surfaces using the Through Curves and Through Curve Mesh tools.
• Create a surface by using four points.
• Create a swoop surface.
• Create a bounding plane surface.
• Create a transition surface.
Video Information
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318
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Duration
7:19
Video length
Published
Feb 16, 2014
Release date