Unlock the Hidden Power of Distance Metrics in Shaders 🚀

Learn how alternative distance functions can enhance your shader effects beyond the traditional length() and distance() methods. Discover new possibilities today!

Unlock the Hidden Power of Distance Metrics in Shaders 🚀
Shader Gang
28 views • Jun 29, 2025
Unlock the Hidden Power of Distance Metrics in Shaders 🚀

About this video

In your shaders, you’ve likely used functions like length() and distance(), which calculate Euclidean distance. <br /><br />But did you know there are other fascinating distance metrics that can create unique effects in your projects? In this tutorial, we’ll explore various distance algorithms, including Euclidean distance, Euclidean squared distance, Manhattan distance, Chebyshev distance, and Minkowski distance.<br /><br />Join me to deepen your understanding of these mathematical concepts and learn how to apply them effectively in your work! You could use the concept in any popular game engines like Unreal, Unity, Godot etc.<br /><br />👉 Fence pattern video! https://www.youtube.com/watch?v=e4vZDQEocOQ&list=PLaE0_uENxXqsETsgZn5ZhSGxA1ZESk24n&index=1<br /><br />👉 Do you want to support my work? The best way to support this channel is to buy my game on Steam. https://store.steampowered.com/app/2527340/Cosmic_roads/<br /><br />👉 Alternate ways to support!<br />https://github.com/sponsors/DigvijaysinhGohil<br />https://www.patreon.com/DigvijaysinhG

Video Information

Views

28

Duration

19:23

Published

Jun 29, 2025

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