Unite Austin 2017: Maximizing Game Architecture with Scriptable Objects

Explore the powerful capabilities of Scriptable Objects in Unity, an often overlooked feature that can enhance game architecture. This session focuses on leveraging this versatile data structure to improve game development efficiency and organization.

Unity429.4K views01:04:29

About this video

Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine, to an event system, to a method of cross scene communication. Sample project: https://github.com/roboryantron/Unite2017 Ryan Hipple (Principal Engineer, Schell Games) 0:00 Intro 2:38 Engineering Pillers 7:04 ScriptableObjects Basics 15:26 Modular Data 27:50 Event Architecture 38:30 Runtime Sets 45:32 No More Enums 50:33 Asset Base Systems

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Nov 20, 2017

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