Unite Austin 2017: Maximizing Game Architecture with Scriptable Objects

Explore the powerful capabilities of Scriptable Objects in Unity, an often overlooked feature that can enhance game architecture. This session focuses on leveraging this versatile data structure to improve game development efficiency and organization.

Unite Austin 2017: Maximizing Game Architecture with Scriptable Objects
Unity
429.4K views β€’ Nov 20, 2017
Unite Austin 2017: Maximizing Game Architecture with Scriptable Objects

About this video

Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine, to an event system, to a method of cross scene communication. Sample project: https://github.com/roboryantron/Unite2017

Ryan Hipple (Principal Engineer, Schell Games)

0:00 Intro
2:38 Engineering Pillers
7:04 ScriptableObjects Basics
15:26 Modular Data
27:50 Event Architecture
38:30 Runtime Sets
45:32 No More Enums
50:33 Asset Base Systems

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Video Information

Views

429.4K

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9.4K

Duration

01:04:29

Published

Nov 20, 2017

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