Unite Austin 2017: Maximizing Game Architecture with Scriptable Objects
Explore the powerful capabilities of Scriptable Objects in Unity, an often overlooked feature that can enhance game architecture. This session focuses on leveraging this versatile data structure to improve game development efficiency and organization.

Unity
429.4K views β’ Nov 20, 2017

About this video
Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine, to an event system, to a method of cross scene communication. Sample project: https://github.com/roboryantron/Unite2017
Ryan Hipple (Principal Engineer, Schell Games)
0:00 Intro
2:38 Engineering Pillers
7:04 ScriptableObjects Basics
15:26 Modular Data
27:50 Event Architecture
38:30 Runtime Sets
45:32 No More Enums
50:33 Asset Base Systems
Ryan Hipple (Principal Engineer, Schell Games)
0:00 Intro
2:38 Engineering Pillers
7:04 ScriptableObjects Basics
15:26 Modular Data
27:50 Event Architecture
38:30 Runtime Sets
45:32 No More Enums
50:33 Asset Base Systems
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Video Information
Views
429.4K
Likes
9.4K
Duration
01:04:29
Published
Nov 20, 2017
User Reviews
4.8
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