Half-Life AI: Finite State Machines Explained ๐ค
Learn how Finite State Machines power AI in games like Half-Life, a key technique in game development and AI design.

AI and Games
102.5K views โข May 29, 2019

About this video
In this episode of AI 101 I explore Finite State Machines: one of the most important AI techniques to ever be adopted in games. I explain the theory of how it works and their application in the game that defined game AI for a generation: Half-Life.
If you're interested in learning more about finite state machines here are some links to some resources you might find useful:
Finite State Machines: Theory & Implementation (Fernando Bevilacqua)
https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867
Common Ways to Implement Finite State Machines in Games (Alex Champandard):
http://aigamedev.com/open/article/fsm-implementation/
Plus if you want to look at the Half Life SDK and AI source code, check these links out:
The Half-Life SDK:
http://metamod.sourceforge.net/files/sdk/
The AI from Half-Lifeโs SDK in Retrospective (Alex Champandard):
http://aigamedev.com/open/article/halflife-sdk/
--
AI and Games is series on research and applications of Artifical Intelligence in video games. It is a show that wouldn't be possible wthout the wonderful people who support it on Patreon.
http://www.patreon.com/ai_and_games
http://www.paypal.me/AIandGames
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--
Games in this episode (in order of appearance):
Half-Life
Batman: Arkham Asylum
Halo 2
F.E.A.R.
DOOM (2016)
--
The soundtrack for this episode listed below is by TeknoAxe and used under the terms of a Creative Commons 4.0 license.
Major Malfunction
Mellow Aether
Repairing a Plasma Conduit
https://www.patreon.com/teknoaxe
https://www.youtube.com/user/teknoaxe
#HalfLife #GameAI #DOOM
If you're interested in learning more about finite state machines here are some links to some resources you might find useful:
Finite State Machines: Theory & Implementation (Fernando Bevilacqua)
https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867
Common Ways to Implement Finite State Machines in Games (Alex Champandard):
http://aigamedev.com/open/article/fsm-implementation/
Plus if you want to look at the Half Life SDK and AI source code, check these links out:
The Half-Life SDK:
http://metamod.sourceforge.net/files/sdk/
The AI from Half-Lifeโs SDK in Retrospective (Alex Champandard):
http://aigamedev.com/open/article/halflife-sdk/
--
AI and Games is series on research and applications of Artifical Intelligence in video games. It is a show that wouldn't be possible wthout the wonderful people who support it on Patreon.
http://www.patreon.com/ai_and_games
http://www.paypal.me/AIandGames
http://www.ko-fi.com/AIandGames
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook, Twitter and Instagram:
http://www.facebook.com/AIandGames
http://www.twitter.com/AIandGames
http://www.instagram.com/aiandgames/
http://www.twitter.com/GET_TUDA_CHOPPA
--
Games in this episode (in order of appearance):
Half-Life
Batman: Arkham Asylum
Halo 2
F.E.A.R.
DOOM (2016)
--
The soundtrack for this episode listed below is by TeknoAxe and used under the terms of a Creative Commons 4.0 license.
Major Malfunction
Mellow Aether
Repairing a Plasma Conduit
https://www.patreon.com/teknoaxe
https://www.youtube.com/user/teknoaxe
#HalfLife #GameAI #DOOM
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Video Information
Views
102.5K
Likes
4.6K
Duration
14:22
Published
May 29, 2019
User Reviews
4.7
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