Innovative PSP Game Sound Design: Event-Driven Audio with FSM Control ๐ŸŽฎ

Discover how a single sound-node manages dynamic map sounds in a PSP game, including splash effects, underwater ambience, and gulping sounds, all orchestrated with a state machine for immersive gameplay.

Innovative PSP Game Sound Design: Event-Driven Audio with FSM Control ๐ŸŽฎ
VeganPete
23 views โ€ข Mar 17, 2025
Innovative PSP Game Sound Design: Event-Driven Audio with FSM Control ๐ŸŽฎ

About this video

A single sound-node controlling all map sounds using FSM: <br /><br />splash (in/out) <br />underwater ambience loop (muffled bubbles) <br />gulping sound if underwater too long <br />gasping sound if surface while drowning <br />3D* out of water ambience loop (lapping lake) <br /><br />(Bonus) fish animation (looped) <br /><br />*3D sound: meaning the sound volume fades away as you get further from the sound-source and pans left/right depending on player position and direction/rotation.

Video Information

Views

23

Duration

0:58

Published

Mar 17, 2025

Related Trending Topics

LIVE TRENDS

Related trending topics. Click any trend to explore more videos.