How to use Unity's Scriptable Objects [Unity/C# 🇬🇧 tutorial]
#unity #csharp #gamedev #asset #data In this Unity tutorial, let's discover the basics of Unity's Scriptable Objects and see how this amazing tool can help ...
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Mina Pêcheux
7.5K views • Mar 1, 2023
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About this video
#unity #csharp #gamedev #asset #data
In this Unity tutorial, let's discover the basics of Unity's Scriptable Objects and see how this amazing tool can help us store custom data types in an efficient and flexible way :)
🗒 Text version on Medium: https://mina-pecheux.medium.com/discovering-the-power-of-unitys-scriptable-objects-53ae6e0acef4
🔶 Game architecture with ScriptableObjects | Open Projects Devlog: https://www.youtube.com/watch?v=WLDgtRNK2VE
🔶 SETTINGS MENU in Unity (Brackeys): https://www.youtube.com/watch?v=YOaYQrN1oYQ
🔶 Making a RTS game #30: Refactoring our save/load system with binary serialisation 1/2 (Unity/C#): https://medium.com/c-sharp-progarmming/making-a-rts-game-30-refactoring-our-save-load-system-with-binary-serialisation-1-2-unity-c-a388083cfbae
🔶 Making a RTS game #30: Refactoring our save/load system with binary serialisation 2/2 (Unity/C#): https://medium.com/c-sharp-progarmming/making-a-rts-game-31-refactoring-our-save-load-system-with-binary-serialisation-2-2-unity-c-eb2c807c0fe6
🔶 Why you should use XML data for your Unity/C# games: https://medium.com/codex/why-you-should-use-xml-data-for-your-unity-c-games-51fe15d30dc7
🚀 UI assets: "Cryo's Mini GUI", by PaperHatLizard : https://paperhatlizard.itch.io/cryos-mini-gui
0:00 - Introduction
0:41 - So, what are Scriptable Objects?
2:53 - Understanding the "single source of truth"
6:27 - A basic example of data sharing
15:57 - Storing global persistent data
19:41 - Towards "data-driven" and "no-code" projects?
23:12 - Conclusion
In this Unity tutorial, let's discover the basics of Unity's Scriptable Objects and see how this amazing tool can help us store custom data types in an efficient and flexible way :)
🗒 Text version on Medium: https://mina-pecheux.medium.com/discovering-the-power-of-unitys-scriptable-objects-53ae6e0acef4
🔶 Game architecture with ScriptableObjects | Open Projects Devlog: https://www.youtube.com/watch?v=WLDgtRNK2VE
🔶 SETTINGS MENU in Unity (Brackeys): https://www.youtube.com/watch?v=YOaYQrN1oYQ
🔶 Making a RTS game #30: Refactoring our save/load system with binary serialisation 1/2 (Unity/C#): https://medium.com/c-sharp-progarmming/making-a-rts-game-30-refactoring-our-save-load-system-with-binary-serialisation-1-2-unity-c-a388083cfbae
🔶 Making a RTS game #30: Refactoring our save/load system with binary serialisation 2/2 (Unity/C#): https://medium.com/c-sharp-progarmming/making-a-rts-game-31-refactoring-our-save-load-system-with-binary-serialisation-2-2-unity-c-eb2c807c0fe6
🔶 Why you should use XML data for your Unity/C# games: https://medium.com/codex/why-you-should-use-xml-data-for-your-unity-c-games-51fe15d30dc7
🚀 UI assets: "Cryo's Mini GUI", by PaperHatLizard : https://paperhatlizard.itch.io/cryos-mini-gui
0:00 - Introduction
0:41 - So, what are Scriptable Objects?
2:53 - Understanding the "single source of truth"
6:27 - A basic example of data sharing
15:57 - Storing global persistent data
19:41 - Towards "data-driven" and "no-code" projects?
23:12 - Conclusion
Video Information
Views
7.5K
Likes
257
Duration
23:38
Published
Mar 1, 2023
User Reviews
4.6
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