Create Anime in Blender with Goo Engine π¨
Learn how to make anime using DillonGoo Studios' custom Blender build, Goo Engine, based on EEVEE for enhanced animation.

W3 Productions
4.3K views β’ Apr 22, 2024

About this video
In this blender anime tutorial, we will review the custom Blender build by DillonGoo Studios, Goo Engine. It is a variant of the EEVEE Engine that allows for greater control of the lighting and shading elements to achieve the cel-shaded look often found and associated with anime. This will allow us to make anime in Blender 3D.
Find out more at : https://www.dillongoostudios.com/gooengine
DillonGoo Studios Patreon (where to download): https://www.patreon.com/dillongoo/posts
Goo Engine Toon Shader Demo: https://dillongoo.gumroad.com/l/gooenginetoonshader?layout=profile
00:00 - Where to get GooEngine and the specialized Toon Shader
01:53 - Setting up 3D object and scene to receive the Toon Shader
03:45 - Node setup for the basic GooEngine Toon Shader
04:49 - Testing settings for crisp shadows
06:37 - Importing Daz Studio Genesis 8 Male to test on complex character
07:22 - Preparing set up for specialized Goo Engine Toon Shader
08:09 - Appending Goo Engine Toon Shader from Demo File
09:08 - Applying Shader to Daz Character
18:30 - Applying to Hair Meshes with Alpha Transparency
23:10 - Setting up for LineArt
Cel-shading is a style of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. Cel-shading is popular in video games and animations, particularly in anime, to mimic the style of a comic book or cartoon. It is characterized by distinct, hard edges and a limited color palette, which creates a stylized, two-dimensional look despite the underlying 3D models. Overall, it helps bridge the gap between hand-drawn animation and 3D graphics, preserving the artistic feel of anime while taking advantage of the efficiencies and capabilities of modern animation technology.
25:10 - WorkAround for LineArt when Alpha Transparency is involved
Our site: w3productions.com
Find out more at : https://www.dillongoostudios.com/gooengine
DillonGoo Studios Patreon (where to download): https://www.patreon.com/dillongoo/posts
Goo Engine Toon Shader Demo: https://dillongoo.gumroad.com/l/gooenginetoonshader?layout=profile
00:00 - Where to get GooEngine and the specialized Toon Shader
01:53 - Setting up 3D object and scene to receive the Toon Shader
03:45 - Node setup for the basic GooEngine Toon Shader
04:49 - Testing settings for crisp shadows
06:37 - Importing Daz Studio Genesis 8 Male to test on complex character
07:22 - Preparing set up for specialized Goo Engine Toon Shader
08:09 - Appending Goo Engine Toon Shader from Demo File
09:08 - Applying Shader to Daz Character
18:30 - Applying to Hair Meshes with Alpha Transparency
23:10 - Setting up for LineArt
Cel-shading is a style of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. Cel-shading is popular in video games and animations, particularly in anime, to mimic the style of a comic book or cartoon. It is characterized by distinct, hard edges and a limited color palette, which creates a stylized, two-dimensional look despite the underlying 3D models. Overall, it helps bridge the gap between hand-drawn animation and 3D graphics, preserving the artistic feel of anime while taking advantage of the efficiencies and capabilities of modern animation technology.
25:10 - WorkAround for LineArt when Alpha Transparency is involved
Our site: w3productions.com
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Video Information
Views
4.3K
Likes
121
Duration
29:54
Published
Apr 22, 2024
User Reviews
4.6
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