Welcome to the ULTIMATE Beginner's guide to EU5! This could be much much longer because Europa Universalis 5 is one of the most complicated games of all time. I'm focusing on the core areas of the UI and a basic overview, Economy and Buildings, Trade and Markets, War and Battles and Technology and Institutions. This EU5 guide will have you up and running, ready to get cracking with your opening moves in Europa Universalis 5. If you're unsatisfied with this EU5 Tutorial, leave a comment with any questions you might have!
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Emperor:
Aiden Clark
Lewis Wright
Redguard76
Schmoobler
King:
Crilly
Ghostwolf567
Jason White
Duke:
Abayer
Aeryka
Cutaline
HoratioNullbuilt
Scorpius
Thomas Carmichael
Timestamps:
00:00 Intro and Explanation
01:00 Starting EU5 for the First Time as a Beginner
01:25 Population Mechanic Explained
02:30 Locations & Provinces
03:26 Pop Needs and Satisfaction
04:15 UI Guide, Every Button Explained
08:10 Control Groups
09:15 Government Tab
09:44 Estates
10:39 Cabinet Actions
11:11 Laws
11:40 National Values
12:27 Economy Tab
13:26 Production Tab
14:56 Society Tab
15:56 Diplomacy Tab
16:56 Military Tab
17:17 Geopolitics Tab
18:07 Advances Tab
19:10 Automation
22:11 The Basics: Economy Balance Screen
27:39 Control
30:53 Proximity to Capital
33:35 Maritime Presence
34:28 Late Game Control
35:19 Control Buildings
35:40 The Basics: Location Overview Screen
37:34 Food
38:41 The Basics: Buildings
40:28 Building Cost
41:33 Production Methods
44:16 Supply Chains and Economies of Scale
44:47 Integration
45:11 Using Vassals for Income
46:05 Overarching Strategies
47:05 Markets Explained
50:06 Market Prices
50:57 How does Trading make money?
53:13 Trade Capacity
53:39 Existing in Multiple Markets
54:06 Trade Buildings
55:02 Automation
55:15 Managing Trades
55:57 Trade Advantage (and how to use it)
58:05 When to Create a Market
59:46 Overarching Strategies and Nation Recommendations
1:01:04 The Basics: Military Screen
1:02:07 Professional Troops
1:03:14 Raising Levies
1:04:03 Generals
1:05:02 The Basics: Troop Screen
1:06:38 Unit Formations
1:07:17 Moving Troops and At a Glance
1:08:02 Enemy Armies
1:08:27 BATTLES
1:10:00 Types of Damage
1:10:17 Battle Fronts, Flanks and Reserves
1:11:03 Initiative
1:12:27 How Damage is Calculated
1:15:24 How Battles End
1:16:02 Flanking
1:17:05 The Basics: War Score
1:17:40 Professional Troops are bad?
1:18:37 Supply and Food Capacity
1:19:46 Hidden Troops and Ambushes
1:20:47 Sieges Explained
1:22:57 Zones of Control
1:23:32 When to Assault Sieges
1:24:16 Refilling Garrisons
1:24:41 Different War Strategies
1:26:12 Army Experience
1:27:32 The Navy
1:29:32 Nation Recommendations
1:30:31 The Basics: The Advances Screen
1:31:28 The Tech Tree
1:33:15 Storing Research Points
1:33:44 Institutions
1:35:51 Unique Age Advancements
1:36:55 Research Cost
1:37:54 Monthly Research Progress
1:38:33 Liturgical Languages
1:40:15 Late Game Research
1:40:51 Research Strategies and Advice
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