Diego de Palacio: Game Architecture Techniques for Code Reusability in Unity
This presentation discusses methods for facilitating the sharing of common code across game projects, with particular emphasis on their application in Unity.

Digital Dragons
1.3K views • Jun 14, 2017

About this video
The speech is focused on taking about some techniques to make easier sharing common code between game projects, with a special focus on their usage with the Unity engine, so will be suitable for any type of game programmers.
In game related projects, there are frequently sections of code that are implemented over and over, like user interfaces, localization, social features, statistics, and many more.
There are some Design Patterns like Inversion of Control, Dependency Injection, Model-View-Controller, Entity Component System which can help on the code sharing process.
During the talk their possible implementation in Unity will be discussed and also some other useful techniques like the GIT sub-modules for improving the process of updating simultaneously the shared code between parallel game projects.
In game related projects, there are frequently sections of code that are implemented over and over, like user interfaces, localization, social features, statistics, and many more.
There are some Design Patterns like Inversion of Control, Dependency Injection, Model-View-Controller, Entity Component System which can help on the code sharing process.
During the talk their possible implementation in Unity will be discussed and also some other useful techniques like the GIT sub-modules for improving the process of updating simultaneously the shared code between parallel game projects.
Video Information
Views
1.3K
Likes
28
Duration
49:19
Published
Jun 14, 2017
User Reviews
4.5
(1) Related Trending Topics
LIVE TRENDSRelated trending topics. Click any trend to explore more videos.