Day 9 Unity Day 9: Inventory System & First Person Fix ๐ฎ
Progress on Unity inventory system with a chest prefab and first person setup. A step towards a Top 100 Steam game!

NullSimLabs
6.2K views โข Jun 26, 2025

About this video
๐ฎ Day 9 of teaching myself Unity until I make a Top 100 Steam game!
Today I made progress on my inventory system by building a chest prefab for future chest storage features. I also finally solved a frustrating first-person rotation bug!
The issue was due to my camera and player rotation not syncing properly. I fixed it by adding this code snippet:
private float cameraPlayerYawOffset = 0f;
Vector3 camEuler = cinemachineCamTransform.eulerAngles;
transform.rotation = Quaternion.Euler(0f, camEuler.y, 0f);
Tomorrow, I plan to continue building out the inventory system and work on integrating the chest more deeply.
๐ฏ Follow along as I build this game from scratch and document everything I learn each day.
๐ฌ Let me know what Unity topic you'd like me to cover next!
#UnityDevlog #GameDevJourney #FirstPersonController #UnityInventorySystem
Today I made progress on my inventory system by building a chest prefab for future chest storage features. I also finally solved a frustrating first-person rotation bug!
The issue was due to my camera and player rotation not syncing properly. I fixed it by adding this code snippet:
private float cameraPlayerYawOffset = 0f;
Vector3 camEuler = cinemachineCamTransform.eulerAngles;
transform.rotation = Quaternion.Euler(0f, camEuler.y, 0f);
Tomorrow, I plan to continue building out the inventory system and work on integrating the chest more deeply.
๐ฏ Follow along as I build this game from scratch and document everything I learn each day.
๐ฌ Let me know what Unity topic you'd like me to cover next!
#UnityDevlog #GameDevJourney #FirstPersonController #UnityInventorySystem
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Video Information
Views
6.2K
Likes
107
Duration
0:25
Published
Jun 26, 2025
User Reviews
4.6
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