Day 9 Unity Day 9: Inventory System & First Person Fix ๐ŸŽฎ

Progress on Unity inventory system with a chest prefab and first person setup. A step towards a Top 100 Steam game!

Day 9 Unity Day 9: Inventory System & First Person Fix ๐ŸŽฎ
NullSimLabs
6.2K views โ€ข Jun 26, 2025
Day 9 Unity Day 9: Inventory System & First Person Fix ๐ŸŽฎ

About this video

๐ŸŽฎ Day 9 of teaching myself Unity until I make a Top 100 Steam game!

Today I made progress on my inventory system by building a chest prefab for future chest storage features. I also finally solved a frustrating first-person rotation bug!

The issue was due to my camera and player rotation not syncing properly. I fixed it by adding this code snippet:
private float cameraPlayerYawOffset = 0f;
Vector3 camEuler = cinemachineCamTransform.eulerAngles;
transform.rotation = Quaternion.Euler(0f, camEuler.y, 0f);

Tomorrow, I plan to continue building out the inventory system and work on integrating the chest more deeply.

๐ŸŽฏ Follow along as I build this game from scratch and document everything I learn each day.

๐Ÿ’ฌ Let me know what Unity topic you'd like me to cover next!

#UnityDevlog #GameDevJourney #FirstPersonController #UnityInventorySystem

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Jun 26, 2025

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