Collisions and Vectors | Recreating Zelda

Episode #3 of a game-development series about creating a Zelda game from scratch. In this video, we finally make the world interactive by adding colliders to...

Collisions and Vectors | Recreating Zelda
Challacade
29.6K views โ€ข Jun 24, 2019
Collisions and Vectors | Recreating Zelda

About this video

Episode #3 of a game-development series about creating a Zelda game from scratch. In this video, we finally make the world interactive by adding colliders to Link's body so he can no longer walk through walls. To accomplish this, we'll talk through how Vectors work and how they can be used to set the velocity of a physics object.

Music: Hateno Village (Day) - The Legend of Zelda: Breath of the Wild


For legal reasons, I needed to remove the original GitHub repo for this series. Apologies for the inconvenience; the rebooted repo can be found here:

https://github.com/kyleschaub/legend-of-lua


This series utilizes the game framework Lร–VE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:

https://www.youtube.com/watch?v=yrIwFflGeyA

Tags and Topics

Browse our collection to discover more content in these categories.

Video Information

Views

29.6K

Likes

882

Duration

8:18

Published

Jun 24, 2019

User Reviews

4.6
(5)
Rate:

Related Trending Topics

LIVE TRENDS

Related trending topics. Click any trend to explore more videos.