Collisions and Vectors | Recreating Zelda
Episode #3 of a game-development series about creating a Zelda game from scratch. In this video, we finally make the world interactive by adding colliders to...

Challacade
29.6K views โข Jun 24, 2019

About this video
Episode #3 of a game-development series about creating a Zelda game from scratch. In this video, we finally make the world interactive by adding colliders to Link's body so he can no longer walk through walls. To accomplish this, we'll talk through how Vectors work and how they can be used to set the velocity of a physics object.
Music: Hateno Village (Day) - The Legend of Zelda: Breath of the Wild
For legal reasons, I needed to remove the original GitHub repo for this series. Apologies for the inconvenience; the rebooted repo can be found here:
https://github.com/kyleschaub/legend-of-lua
This series utilizes the game framework LรVE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:
https://www.youtube.com/watch?v=yrIwFflGeyA
Music: Hateno Village (Day) - The Legend of Zelda: Breath of the Wild
For legal reasons, I needed to remove the original GitHub repo for this series. Apologies for the inconvenience; the rebooted repo can be found here:
https://github.com/kyleschaub/legend-of-lua
This series utilizes the game framework LรVE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:
https://www.youtube.com/watch?v=yrIwFflGeyA
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Video Information
Views
29.6K
Likes
882
Duration
8:18
Published
Jun 24, 2019
User Reviews
4.6
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