ASMR Coding Pacman with Dijkstra Ghosts ๐ŸŽฎ

Relaxing ASMR coding session creating Pacman with Dijkstra algorithm for ghosts. Open to suggestions for game improvements.

ASMR Coding Pacman with Dijkstra Ghosts ๐ŸŽฎ
Code Fiction
3.6M views โ€ข Nov 17, 2022
ASMR Coding Pacman with Dijkstra Ghosts ๐ŸŽฎ

About this video

Hello my dear coders,

Coding pacman was difficult than I thought. I've used Dijkstra algorithm for the ghosts. I am open to any ideas to develop the game. You can fork and develop the game as you wish. We need to work on ghosts more. Because they sometimes go to a corner and wait there. Maybe we could decrease the interval time of changing random targets for the ghosts.

I will be waiting for your pull requests on Github.

Hope you like it!

๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป
Source code: https://github.com/tarantino07/pacman-js
Live a star on github, if you enjoy!
๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป

๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ
โŒจ๏ธ Keyboard: YUNZII KEYNOVO IF98 Gateron Red Switches
https://bit.ly/3hPGk3A
๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ๐Ÿ“ฆ

00:00 Keyboard Check
00:18 Creating files
00:35 Preparing index.html and introducing assets
02:12 Running HTML file
02:43 Coding game.js
04:16 Creating map[]
13:20 drawWalls()
19:14 drawWalls() is done
19:52 Coding pacman.js
21:24 pacman.moveProcess()
22:03 directions constants
22:45 pacman.moveForwards()
23:40 pacman.moveBackwards()
25:25 pacman.checkCollision()
27:25 pacman.changeAnimation()
27:59 createNewPacman()
29:08 pacman.draw()
32:00 Solving animation bug
32:23 Creating event listener for keyboard
33:00 Getting keyCodes of wasd and arrow keys
35:33 pacman.changeDirectionIfPossible()
36:42 Pacman can move now
37:53 drawFoods()
39:38 pacman.eat()
41:15 Pacman can eat now
42:15 Fix on map
42:55 drawScore()
44:50 Coding ghost.js
46:36 createGhosts()
50:16 drawGhosts()
51:48 ghost.changeDirectionIfPossible()
52:33 ghost.isInRangeOfPacman()
56:36 ghost.changeRandomDirection()
57:05 ghost.calculateNewDirection()
59:05 ghost.addNeighbors() - Helper function for Dijkstra path finder algorithm
01:04:39 Solving a bug on path finder function
01:05:38 pacman.checkGhostCollision()
01:07:32 restartGame()
01:08:06 gameOver()
01:08:27 drawLives()
01:11:00 drawGameOver()
01:14:03 drawWin()
01:15:55 Completed
01:16:49 Drawing range of ghosts
01:19:25 Incredible fail :(
01:21:13 Winner winner, chichken dinner

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Video Information

Views

3.6M

Likes

70.7K

Duration

01:21:19

Published

Nov 17, 2022

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