Adam | Short Fan Film in Unity3D 🎬
Adam reflects on recent events that leave him feeling hopeless. Enjoy this fan-made Unity3D short with some rough animations.

davidtheamerican
76.2K views • Mar 11, 2019

About this video
Adam reflects on himself after recent events that left him... feeling... hopeless.
Although there are a few rough animations, and some questionable shot compositions on a couple of clips. I'm quite pleased and surprised with the results despite only making this in a single week.
This is my first attempt at telling a somewhat serious story narrative-ly and visually so I kept it as simple as possible (Unfortunately I never really get a chance to tell serious stories, this is as close as I can get for now).
I think the result is OK but it still feels rather lacking to me, and think it could have used a few more beats and details to fill in the gaps and add a lot more 'backstory' to the short.
EDIT 1/20/20 - It's shocking how well this video is doing compared to any other video on my channel, so I appreciate all of the comments/feedback! Due to the reception there is a good chance I might make a sequel, but only time will tell.
Forum post - https://forum.unity.com/threads/adam-fan-made-short.642421/
Made with Unity3d
Credits:
- Hallway and Warehouse Environments, Animations, and the Sky Shader were created by myself.
- Adam, Robots, and Guard Models are created by Unity Technologies
- Gravity from Omnimusic.com
- Beneath from Omnimusic.com
Tools used:
- Unity3d 2018.3.0
- Maya 2018
- Adobe Photoshop CC 2018
- Adobe After Effects CC 2018
- Adobe Premiere Pro CC 2018
- Adobe Media Encoder CC 2018
NOTE: THIS IS NOT AN OFFICIAL ADAM EPISODE, JUST A FAN MADE ONE.
This only for entertainment purposes, I have no intention for monetizing the video.
I also wanna add that this was made before Unity had Cinemachine, and on top of that it didn't have any built in capture tools (there are 3rd party ones but I don't wanna shell out money for something like this). So I had make my own little sequencing system, and my own script to render the scenes. Then I would throw the image sequence into AE and render it out to its final clip. As for the motions of having everything together (Camera, Talent), it was just a simple script that would take a select array of animations and play them at specific intervals. Simple stuff really :)
Although there are a few rough animations, and some questionable shot compositions on a couple of clips. I'm quite pleased and surprised with the results despite only making this in a single week.
This is my first attempt at telling a somewhat serious story narrative-ly and visually so I kept it as simple as possible (Unfortunately I never really get a chance to tell serious stories, this is as close as I can get for now).
I think the result is OK but it still feels rather lacking to me, and think it could have used a few more beats and details to fill in the gaps and add a lot more 'backstory' to the short.
EDIT 1/20/20 - It's shocking how well this video is doing compared to any other video on my channel, so I appreciate all of the comments/feedback! Due to the reception there is a good chance I might make a sequel, but only time will tell.
Forum post - https://forum.unity.com/threads/adam-fan-made-short.642421/
Made with Unity3d
Credits:
- Hallway and Warehouse Environments, Animations, and the Sky Shader were created by myself.
- Adam, Robots, and Guard Models are created by Unity Technologies
- Gravity from Omnimusic.com
- Beneath from Omnimusic.com
Tools used:
- Unity3d 2018.3.0
- Maya 2018
- Adobe Photoshop CC 2018
- Adobe After Effects CC 2018
- Adobe Premiere Pro CC 2018
- Adobe Media Encoder CC 2018
NOTE: THIS IS NOT AN OFFICIAL ADAM EPISODE, JUST A FAN MADE ONE.
This only for entertainment purposes, I have no intention for monetizing the video.
I also wanna add that this was made before Unity had Cinemachine, and on top of that it didn't have any built in capture tools (there are 3rd party ones but I don't wanna shell out money for something like this). So I had make my own little sequencing system, and my own script to render the scenes. Then I would throw the image sequence into AE and render it out to its final clip. As for the motions of having everything together (Camera, Talent), it was just a simple script that would take a select array of animations and play them at specific intervals. Simple stuff really :)
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Video Information
Views
76.2K
Likes
693
Duration
2:48
Published
Mar 11, 2019
User Reviews
4.3
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