Animating Circular Movement of an Image in Pygame

Learn how to animate images in Pygame by moving a satellite around a planet in a circular path. This guide provides a step-by-step explanation.

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Learn how to animate images in Pygame by moving a satellite around a planet in a circular path. This guide breaks it down step-by-step. --- This video is based on the question https://stackoverflow.com/q/67532900/ asked by the user 'KingsGambit' ( https://stackoverflow.com/u/15854165/ ) and on the answer https://stackoverflow.com/a/67533028/ provided by the user 'Rabbid76' ( https://stackoverflow.com/u/5577765/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Pygame: Moving an image around another image in a circular path Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/licensing The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- Moving an Image in a Circular Path with Pygame If you're working with Pygame and want to move an image in a circular path around another image, you may have encountered some challenges. While you might have successfully made an image move in a straight line, making it orbit another image can be a bit trickier. In this guide, we’ll tackle the problem of rotating a satellite image around a planet image, with a focus on breaking down the solution into easy-to-follow steps. Understanding the Problem To achieve this circular motion for your satellite image, we need to compute its position relative to the center of the planet image. This involves using basic trigonometry to determine the coordinates of the satellite as it moves in a circle. By increasing an angle over time, we can effectively simulate this circular path. Step-by-Step Solution Step 1: Setting Up Pygame Make sure you have your Pygame environment set up. Here's your basic initialization code: [[See Video to Reveal this Text or Code Snippet]] This snippet initializes Pygame and sets up a window where the animation will be displayed. Step 2: Load Your Images Before we can animate, we need images for the planet and the satellite: [[See Video to Reveal this Text or Code Snippet]] Step 3: Set Up Circular Motion Variables For circular motion, we will define two important parameters: radius and angle. The radius determines how far the satellite will be from the planet: [[See Video to Reveal this Text or Code Snippet]] Step 4: Animate the Satellite Now it’s time to animate the satellite using a game loop. In this loop, you'll calculate the position of the satellite based on the angle and update it with each frame: [[See Video to Reveal this Text or Code Snippet]] Explanation of Critical Parts Position Calculation: The satellite's position is calculated using cosine and sine functions that depend on the current angle, which changes over time. The updated position formula: [[See Video to Reveal this Text or Code Snippet]] This allows the satellite to move in a circular motion around the given center. Angle Increment: The line angle + = 0.01 is crucial for creating the animation. Each loop iteration slightly increases the angle, causing the satellite to move along its circular trajectory. Conclusion With this guide, you should be able to animate a satellite image in a circular path around a planet image using Pygame. Feel free to modify the radius, speed, and images to customize the experience! Enjoy your gaming journey with Pygame, and happy coding!

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Jul 19, 2025

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