The Game AI’s Guide to Decision Making | #SDC2024

Speaker: Ricardo Barros Summary: The way we architect our AI systems shape the way players interact with our game and enables designers to create unique ex...

Sumo Digital381 views50:14

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Speaker: Ricardo Barros Summary: The way we architect our AI systems shape the way players interact with our game and enables designers to create unique experiences. Hence, it's fundamental to evaluate what architectures best suit our project. In this talk we’ll cover common AI decision making patterns, their strengths, weaknesses and examples of games they have been used in. Key Takeaways: - The Sense-Think-Act Paradigm - Overview of existing decision making architectures - Which architecture is the right one for your project - Tools that you will need to debug your Agents More game developer talks 👉 https://www.youtube.com/playlist?list=PLj3D1ZQg64u58JkFN6CibFHhEqv0RfTsz

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50:14

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Published
Oct 17, 2024

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