Level Design Workshop: Integrating Architectural Principles

In this 2016 GDC session, designer Claire Hosking discusses the ways in which architectural design can enhance level design, providing insights for designers to achieve more immersive and effective game environments.

GDC Festival of Gaming78.9K views22:07

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Register for GDC: http://ubm.io/2gk5KTU In this 2016 GDC session, designer Claire Hosking explores how architectural design can help level designers achieve their intended mood and add depth to their levels, particularly how spatial design can anticipate and complement art design. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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78.9K

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2.5K

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22:07

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Published
Nov 15, 2017

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hd

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