Make Systems Not Games: Master Game Architecture, Code, & Workflow

Learn to design and build your ideal game through mastering systems, coding, and workflow. Discover practical strategies to develop your dream game efficiently.

MMqd189.9K views11:12

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Learn to Architect Your Dream Game—Systems, Code & Workflow 👉 https://mmqd.gumroad.com/l/mmqd-project-mastery-course Instead of chasing big "dream games" and burning out halfway, I started building reusable systems and mechanics, not games. This shift helped me stay motivated, actually finish projects, write cleaner code, test ideas faster, and slowly build a personal asset library I can keep reusing in all future projects. If you're stuck in the loop of unfinished games, building systems not games might be the fix. 00:00 You Want to Build a Dream Game Not Small Games 00:12 Make Systems Not Games 01:05 Why Dream Games Make You Quit 02:08 My Unfinished Projects 02:33 Unfinished Projects Leave Nothing To Show 03:39 How Systems Help You Finish 04:20 Systems Are Modular & Reusable 05:05 Systems Help You Write Clean Code 06:02 Systems Build Your Personal Asset Library 06:15 Design Systems for Requirements, Not a Specific Game 07:05 Systems Allow Easier Testing & Rapid Experimentation 07:26 Why Testing in Full Games Is a Nightmare 08:01 Systems Make Testing Easy 08:55 Systems Allow More Flexibility 09:04 Systems Allow Jumping Between Ideas 10:05 Final Tip 1: Practice Exporting 10:29 Final Tip 2: Reframe How You Build Games

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189.9K

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Duration
11:12

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Published
Jul 12, 2025

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hd

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